Fallout: New Vegas director took one look at the Strip on a console devkit and thought, “Oh my god, this isn’t going to run”

By mzaxazm



Fallout: New Vegas may have released 14 years ago, but so much of what’s contained in its tattered vision of America feels eternally impressive. The New Vegas Strip, which houses just a few bright lights and lonely casinos, isn’t necessarily one of those things. But when director Josh Sawyer saw an early version of the Strip, he worried it might be too impressive to exist.

While working on New Vegas, Sawyer explains to Edge Magazine in issue 404 that his team at Obsidian were overwhelmed. In 2007, the Fallout franchise had officially moved from Interplay to Bethesda. Sawyer says the latter developer was “quite helpful” in relaying information about the RPG games it had recently become an expert in, but “there is always a lot of stuff that is taken as institutional knowledge that the team that uses it would never think to tell you.”



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