GTA dev says “day zero” patch mentality is bad news for everyone: “encourages poor development and management practices, and it’s a worse customer experience too”

By mzaxazm



Nowadays, if you buy a game on the day it releases, bring it home and put it in your console, the first thing you have to do is to download a patch that’s tens of gigabytes to ‘fix’ any bugs that were left in the game when it shipped. One GTA dev has had enough and has called out the practice on social media.

Colin Anderson is currently the managing director of Denki Games, but earlier in his career, he created music for, and worked as an audio manager on a little series called Grand Theft Auto, helping to develop the first two GTA games, in addition to many other titles. In response to a tweet about GTA San Andreas and the game releases of 20 years ago, Anderson wrote about how much he missed the way things used to work and decried one modern games industry practice.





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